
Cute title for this blog, don'cha think? Just a note about ROUTINE ACTIVITIES. This is a core concept to designing Emeralda. It started when I learned about EXPERT SYSTEMS. These are computer programs that are supplosed to trap the KNOWLEDGE of experts. Think of a plastics engineer, in his or her 70s, about to retire from a big plastics company.
What will they do without them? He routinely solves all kinds of problems, the decades of experience paying off for the company and keeping them at the top. So they hire a KNOWLEDGE ENGINEER to tap his knowledge and organize it so anyone in the company can solve problems after the old expert is gone. It starts with observing the expert's ROUTINE ACTIVITIES, those tried and true BEST METHODS.
In my vanity, I call myself an expert, so when I learned about expert systems, I thought if I could put what I know abotu printmaking skills and theory into a computer database anyone could access, then I'd always be available to students. Trouble is, outside of institutions, no one knows you. There are self-claimed experts all over, but it's to the institutions that most people look for information they can trust.
Buried in the institutional knowledge banks you might find answer to all your questions. The question for me is, HOW? Here's where the knowledge engineer and the USER INTERFACE DESIGNER, working together, come up with a design on a computer screen that makes sense to most people.
My scribbling today, in the image above, is the result of a ROUTINE ACTIVITY. But, to most people, it makes no sense at all because it lacks a designer's touch. Hovering drop-down explanations would help. Who are those guys in the picture, anyway? What's that design in the bottom? What does it mean? What is that script in the background?
If there is a User Interface designer out there, I would sure like to meet them now. Emeralda should be that design, a game-like user interface.