Sunday, November 15, 2009

Designing Levels

I played like I was a game designer like Janet, and so my main job is to work on a design document for the game, Emeralda, with a focus on levels. It means things like "entry level" and moving from beginner to advanced, etc.
I tried to imagine myself as a total newbie, and given that Janet and I are studying virtual worlds as a setting for our game (although most virtual worlds are NOT games and were not designed to be games), I had to think of a level design.
What I'd like to do is get one or two people into a virtual world like Second Life or SpotOn3d and just try to have a discussion. It was only a year ago that I was a newbie, really, when it came to getting into a class on virtual worlds put on by the UW here in Seattle. So I know it isn't super simple.
Nevertheless, I put up one of the artist trading card designs I've been doing for earlier blogs and stuck it to my virtual wall in my plot of land in Second Life. Then I created a box and sat down and thought about it. If you want to you can join me there--just go to my Web site and click on the SLURL you see listed on the left side of the screen.

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