Wednesday, February 10, 2010

Elevator Speech

Going on the air with ELPO - ELPO stands for Emeralda: Learn Printmaking Online—a project that has been years in development. Now there’s a chance to give an elevator speech on the radio, and the concept designer tries his hand at writing text for the team’s great, idealistic notion.268 Words. sp100210. ©2010 Bill Ritchie.

Tuesday, February 9, 2010

Curious Sense

Taking a look at an interesting game company - The author, ever on the lookout for a partner to develop a printmaking learning game, focuses on one of the companies that made the casual game for REO Speedwagon. Having completed the game after weeks of play/deconstruction, he discovers a nice surprise. 772 Words. ps100208. ©2010 Bill Ritchie.

Sunday, February 7, 2010

No Telling

Show—don’t tell - This advice is engraved in this artist’s memory as he plots a course taking his fifty-year career into the world of digital games. Ever the art professor, he will link games to his native art form, which is printmaking. He is inventing a printmaking game. 400 Words. pp100207. ©2010 Bill Ritchie.

Saturday, February 6, 2010

First Class


Consider this an online course - While completing a four-part tutorial he calls Mastering the Art of A Digital Game, the inventor considers offering his tutorial to people who invested in another one of his invention designs—a miniature etching press—which he believes to be interrelated.328 Words. os100206. ©2010 Bill Ritchie

Friday, February 5, 2010

Obstacle Course

Printmaking is a universal language among artists - At his gallery again, the inventor of a game for printmakers sits down to his routine task of playing a video game and learn from it what the next move might be for his brainchild, a computer game which, when you play it, you learn more about printmaking. 432 Words. mr100205. ©2010 Bill Ritchie.

Tuesday, February 2, 2010

Hidden Messages


On the trail of a game - This art professor—who has no university—would like nothing more than to create a digital game for learning that is a work of art as well as a wonderful, meaningful game. He wants to hide all his assets in this game for students to find. How can he do it? 983 Words. vp100202. ©2010 Bill Ritchie.

Monday, February 1, 2010

Back Story


A great game needs a great story behind it - The path to making a great digital game is a long one, beginning with a story and setting in motion a hero’s journey. The same is true for a learning game. A game for teaching printmaking is uppermost in the author’s mind as he writes a back story for it. 358 Words. ri100201. ©2010 Bill Ritchie