Sunday, January 31, 2010

Sunday Paydirt

Hitting pay dirt in a game - It seems to him like he’s hit pay dirt at last. “Pay dirt” comes from the gold rush days, when you find gold in your diggings. Digging into a casual game to find clues in making a printmaking game, the author comes to a mini game that seems to be useful. 334 Words. sp100131. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Saturday, January 30, 2010

Meaning and Meaningless


Organizing snapshots in a casual game - In the game by REO Speedwagon called “Find your own way home” the player finds several instances of arranging snapshots in some order. Often there is no meaning to the order. It’s arbitrary. In order to make a serious game, some meaningful order is needed. 631 Words. ri100130. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Friday, January 29, 2010

Another Minigame


Adapting a casual game to a serious game - His project stretches his creativity. Inventing a truly new game is like that. On the other hand, he knows there’s nothing new under the sun. Yet all around are ways to make a new way of learning printmaking easy and more entertaining—like computer games. 432 Words. ps100129. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Wednesday, January 27, 2010

Your Mission


Four steps to game analysis and adaptation - The game inventor must practice every day with a four-part exercise in game analysis and adaptation. With a popular game by another artistic group (a classic rock group in this instance) he or she must complete four tasks in an hour or less and report it. 696 Words. os100127. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Tuesday, January 26, 2010

Adaptation Game


Your ability to change is in the cards - In a commentary on the failure of the species Neanderthal, this artist—a printmaker—illustrates how to play a card game called Adaptation as a way of adopting new technologies to teaching, learning, researching, practicing and providing community service. 386 Words. mr100126. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Monday, January 25, 2010

Closet Musician


Let the music be heard in a printmaking world - He postulated there is a connection between printmaking and music. In printmaking you make plates and print them repeatedly. In music you write the score, or improvise, and do this over and over. A good game needs music, and he finds an idea how to do it. 789 Words. es100125. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Saturday, January 23, 2010

Story Arc


Good games have good back stories - An Emeralda Game Inventor has a routine going for him. To invent a game, he must play it. How do you play a game that hasn’t been invented? It’s like asking, How do you follow a star that hasn’t yet risen? It’s the artist’s way, and game invention is art. 359 Words. vp100123. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Thursday, January 21, 2010

Boring Games


Boredom sets in this time around - His self-assigned task is to play a computer game out to its end, but it gets tougher and tougher because the games follow the same form. Halfway through the game he’s had it, but there is still work to do—which is to come up with his own printmaking game. 684 Words. sp100121. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Thursday, January 14, 2010

Reverse Engineering


Taking a game apart and putting it together - His morning routine is to take a computer game apart and put it back together, but changing the pictures in the game. He takes a classic rock music group’s game, lists how many mini games are in it, and draws a new design for a game about his printmaking. 628 Words. ap100114. ©2010 Bill Ritchie

Thursday, January 7, 2010

MOO Power

Harnessing human creativity in mediums-of-origination - Fifty years after his initial lessons in mediums of producing graphics, photography and text in his high school annual class, this author’s sure it is the power of MOO (Medium-of-Origination) is central to multimedia arts—including computer game creation. 1954 Words. os100107. ©2010 Bill Ritchie. Full text by email request.